Popular Post vcczar Posted May 17, 2022 Popular Post Share Posted May 17, 2022 @MrPotatoTed @ConservativeElector2 @Cal @jvikings1 @Arkansas Progressive etc. Okay, I typed this up in rules 3.0. Let me know if this makes sense to you. Forgive the bold. I can't unbold when copy+pasting from Google Doc 3.0.24 US Census Impact The US Census will automatically be in play when the US Constitution is adopted, altering the electoral map and the US Reps for election cycles 1790-1792, 1800-1802, 1810-1812, etc. First, apply historical census changes. By adding the +/- that historically occurred to whatever the EVs are currently at. Secondly, apply any adjustments to the EVs for states based on Scripted Events Scripted Events regarding “Indian Removal” are the primary Scripted Events that will affect state growth. Thirdly, apply an adjustment to the EVs for Industry shifts: If an industry is improved twice within 10 years, then there’s a 25% chance of +1 EV in that state at the next election under a new census. If a state becomes the new leader in an industry, then there’s a 25% chance of +1 EV in that state at the next election under a new census. If a state’s primary industry changes to a new industry, then there’s a 10% chance of +1 EV in that state at the next election under a new census. If a state industry decreases twice within 10 years, then there’s a 25% chance of -1 EV in that state at the next election under a new census. If a state is replaced as the state leader in an industry then there’s a 25% chance of -1 EV in that state at the next election under a new census. Fourthly, apply any adjustments to the EVs based on legis props: The US Constitutional Convention might start off with some major adjustments because of the slavery question. Fifth, add up the total # of EVs for every state, ensuring no state falls below 3 EVs. Set the number of EVs based on the US House Cap total, if one exists, and the total number of EVs you’ve calculated above: If no cap exists, then this process doesn’t need to be done. If a cap exists, then compare the EVs you’ve calculated above to the House Cap + the number of states x 2 to take into account the US Senators. (Do not count DC’s, the Moon’s, or Mars’s EVs). You’ll have to get your number in compliance by addition or subtraction. Randomly add/subtract EVs, ensuring that no state loses or gains two times as many EVs as any other state in this process. Also, no state should fall below 3 EVs when it is done. You should now have EVs for every state. Determining State Size Now that you have EVs, you’ll need to use them to determine which states are classified as Big, which are Medium, and which are Small. Use this to determine that: Big: Any state with 15 or more EVs will be considered a “Big State.” If the number of Big States represents less than 10% of the total states, then allow the next largest states as Big States until 10% has been reached. Medium: Any state that doesn’t qualify as Big or Small. Small: Any state with 4 or fewer EVs will be considered a “Small State.” If the number of Small States represents less than 10% of the total states, then allow the next smallest states as Small States until 10% has been reached. Determining Size of US House The number of playable US Reps are determined by the size of a state (See above). Big states will be represented by 3 influential US Reps, Medium States by 2 influential US Reps, and Small States by 1 influential US Reps. These reps will face election and represent the delegations of the states. Historical Eras will determine if any of the US House seats deviate from the state bias. In the even that a state has an ahistorical population, has a 1 more influential rep or 1 less influential rep than in history, then do the following: Adding an ahistorical seat has a 25% chance of that seat being the state bias, 25% chance of that seat being a tossup, 25% chance of Red +1, 25% chance of Blue +1. If a subtraction, then randomly subtract one of them. However, one of the seats must have the state bias. Thus, if the choice is between a seat with AZ’s Red +1 bias and a Blue +2 deviant seat, then the deviant seat is removed. Once you've determined the number of influential US Reps for each state, you’ll have to determine their voting power, as each influential Rep will equal a portion of their total delegation’s votes. The number of total US Reps in a state is their EV # minus 2 (because of the 2 US Senators). Thus, if CA has 55 EVs, they have 53 US Reps. If a state has 3 influential US Reps. Divide the US Reps by 3 to figure out their voting power. If 2 US Reps, divide by 2. If 1 US Rep, then they get whatever their number is. Make adjustments to ensure the math provides a proper number For instance, CA with 53 US Reps and 3 influential reps would provide a voting power of 17.7 per Rep. If we give each of these reps 17 votes, then that equals 51. We have 2 more votes. These votes will go to the US Rep in the delegation with the highest legis ability (randomized if tied). 5 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted May 18, 2022 Share Posted May 18, 2022 Absolutely love it. This was low key the number 1 feature I wanted in the game, so really, thank you for taking the time to work on it, even though I know it was a lot of work. I didn't bring it up (very often) because I didn't want to unduly push for things I wanted and maybe nobody else did. 3 1 Quote Link to comment Share on other sites More sharing options...
Arkansas Progressive Posted May 18, 2022 Share Posted May 18, 2022 Statisticians rejoice for we have population data! 1 Quote Link to comment Share on other sites More sharing options...
themiddlepolitical Posted May 18, 2022 Share Posted May 18, 2022 Amazing amazing. I though we'd have to wait for AMPU 2 for this Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted May 18, 2022 Share Posted May 18, 2022 Had a thought while at work, might want to double check the cap/formula legis that it doesn't "undo" gains/losses when implemented, but probably a minor thing. Quote Link to comment Share on other sites More sharing options...
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