Cal Posted August 10, 2022 Author Share Posted August 10, 2022 If I need to appoint the military: Senior General: George Washington RedModCPU General 1: Benedict Arnold General 2: Henry Lee II General 3: Philip Schuyler Quote Link to comment Share on other sites More sharing options...
Cal Posted August 13, 2022 Author Share Posted August 13, 2022 On 8/9/2022 at 9:38 PM, Cal said: Phillip Schuyler @Cal (Chair) FOREIGN AFFAIRS Gains +1 Legislative due to being a chair (I'm assuming we do house rolls, which are lower). Quote Link to comment Share on other sites More sharing options...
Cal Posted August 13, 2022 Author Share Posted August 13, 2022 As has been pointed out by both @MrPotatoTed and @Lars, there is nothing in the rules that governs how a war should be conducted before the army has been created. I'm going to flag this again for @vcczar, too. While Ted chose to skip the military phase and Lars might backtrack, we are going to just go ahead and assume that the war begins, well, now. IRL it began in '75, so there isn't really a way to propose the Continental Army and Navy. Seeing as history tells us that battles still occurred, we're going to go ahead and appoint an military staff. Senior General: George Washington RedModCPU General 1: Benedict Arnold @Cal General 2: Henry Lee II @Cal General 3: Philip Schuyler @Cal Senior Admiral: Artemis Ward RedLibCPU (picked up Naval from the committee, sweet!) Admiral 1: Esek Hopkins RedConCPU Revolutionary War: Naval Phase 1 (1774) We need to win 1 Naval Phase and 5 Ground Phase battles.Fun fact: It's hard to plan a war with no Secretary of War/Defense/Navy, and since those positions don't exist yet...FIRST NAVAL PHASE BATTLEPlanning: Sec of War/Defense/Navy (0) + RedLibCPU Senior Admiral Artemis Ward (3) = 3Admiral: RedLibCPU Senior Admiral Artemis Ward (3) x 10 = 30%Meters: +5%Military Benchmarks: 0%Difficulty: Moderate -10%Chance of Success: 28%Outcome: 9. SUCCESS! Despite all odds, Senior Admiral Artemis Ward guides the Colonies into an absolute upset against the Royal Navy. This mirrors Benedict Arnold's rise in our last 1772 playthrough who also won the naval phase on the first attempt. This will make our lives significantly easier, and it's got to be horrifying to hear that the British fleet, the best of the seas, was beat back by a recently naval-educated backwaters colonist Artemis Ward, who has not yet even received any ships from the Continental Congress. Huh. Guess we won't think about that too much... Senior Admiral Artemis Ward gains +1 Military (3 --> 4) and loses Obscure. Does not gain Leadership. As the Senior Admiral, Ward also gains another +1 Admin (0 --> 1) and another +1 Admin. (1 --> 2). The Naval Phase is officially over. Should Ward remain at his post, he is automatically going to gain Celebrity when the war concludes and a +1 in all elections. Revolutionary War: Ground Phase 1 (1774) FIRST GROUND PHASE BATTLE, BATTLE 1Planning: Sec of War/Defense/Navy (0) + RedModCPU Senior General George Washington (3) = 3General: RedModCPU Senior General George Washington (3) x 10 = 30Meters: +5%Military Benchmarks: +0%Difficulty: Difficult -25%Chance of Success: 13%Outcome: 96. FAILED. Senior General George Washington fails us in his first battle. It wasn't even close, I guess we can't have two miracles in a row. No Career Track deaths, thankfully. Rolled a 20, which means we do another battle! 🙂 FIRST GROUND PHASE BATTLE, BATTLE 2Planning: Sec of War/Defense/Navy (0) + RedModCPU Senior General George Washington (3) = 3General: @Cal Henry Lee II (1) x 10 = 10%Meters: +10%Military Benchmarks: +0%Difficulty: Moderate -10%Chance of Success: 13%Outcome: 4. SUCCESS! Somehow, these pesky colonists keep winning, even without a functioning government! General Lee gains +1 Military (1 --> 2) and Military Leadership. Does not lose Obscure, does not gain Leadership. We continue to roll to see if the war continues in this phase. A 70 is thrown, so we stop here for two years. Senior General George Washington is 1/2 on victories this phase and thus does not roll for gains nor losses. Overall, this went FAR better than it had any right to. The Americans have defeated the British at sea, and have 1/5 land battles won so far. The Revolutionary War will end when either the colonists have reached 14 more losses or 4 more wins, and I like our odds if we can pass the right legislation. 2 Quote Link to comment Share on other sites More sharing options...
Cal Posted August 13, 2022 Author Share Posted August 13, 2022 (edited) 1774 Legislative Phase The meeting of the Second Continental Congress came to be with great excitement in the air -- the news that a Virginia militia lead by a House of Burgesses member, Henry Lee II, had defeated a professional force sent by the British to quell the colonies support for Massachusetts had set the nation ablaze. Fervor for the war picked up rapidly, outpacing the IRL slow growth of the revolutionary cause by leaps and bounds with the galvanizing victory. Further, Admiral Artemis Ward of Massachusetts had personally led merchant trade shifts to a route of a minor British fleet, giving way to the idea that the colony's revolutionary spirit would carry them to victories far beyond their capabilities. All it would take to ensure their victory would be the right support, the the Continental Congress, led by Benjamin Lincoln of Massachusetts, was more than willing. Only 6 delegates would ultimately propose, those being... @Cal Samuel Huntington. Create a Standing Army. (AUTOMATIC). (I'm assuming the first two automatic proposals go to the first two proposers)@Rezi Samuel Adams. Create a Continental Navy. (AUTOMATIC). BlooModCPU Richard Henry Lee. Lee's Resolution. (Only one eligible, and it must be proposed anyway!)@Cal Jonathan Trumbell Jr. (2x). Send Official Proclamation Encouraging Foreign Soldiers to Join the Cause of Independence. Create Framework to punish British Loyalists. RedLibCPU Upton Sheredine. Seek alliance with anti-British native tribes. (Crisis and helps card). RedModCPU Philemon Dickinson. Authorize Privateers to Fight British Navy. Edited August 13, 2022 by Cal Quote Link to comment Share on other sites More sharing options...
Cal Posted August 13, 2022 Author Share Posted August 13, 2022 Note: As we did not divvy out cards at the beginning that must be event-activated, the CPU doesn't gain or lose points on most of this packages. As such, if it helps with a crisis, and they don't lose points, they should automatically approve it. As such, as I'm going back up here to edit this, I THINK everything is good because every one of these bills helps with the Revolutionary War and not a damn thing hurts Moderates or Conservatives. Foreign Affairs and Military Committee Legislation 1: Establish a Continental Army. Unanimous in committee. Legislation 2: Establish a Continental Navy. Unanimous in committee. Legislation 3: Lee's Resolution. Unanimous in committee. Legislation 4: Send Official Proclamation Encouraging Foreign Soldiers to Join the Cause of Independence. Unanimous in committee. Legislation 5: Seek alliance with anti-British native tribes. Unanimous in committee. Legislation 6: Authorize Privateers to Fight British Navy. Unanimous in committee. Judicial Committee Legislation 7: Create Framework to punish British Loyalists. Unanimous in committee. Continental Congress State Vote All states unanimously approve everything. Wow. Crazy. Passing Lee's Resolution means that the Declaration of Independence will now be auto-proposed. While the rules seem to imply that this would happen in the next term, it happened IRL two days after and was a direct result. Therefore, I'll rule that it is automatically proposed (and approved), meaning that President Lincoln must choose who authors the Declaration of Independence. The rules also don't say that I have to pick from the Continental Congress, but I'm assuming you do. Therefore, the author of the Declaration of Independence will be my own Isaac Roosevelt I. Roosevelt loses Obscure and gains Celebrity. Benjamin Lincoln gains Celebrity. Will now calculate the results of this. Quote Link to comment Share on other sites More sharing options...
Cal Posted August 13, 2022 Author Share Posted August 13, 2022 1 minute ago, Cal said: Legislation 1: Establish a Continental Army 93. No Revenue-Budget impact. 30. Military Preparedness increases by 1! We are now Slightly Unprepared. (2 --> 3). 3 minutes ago, Cal said: Legislation 2: Establish a Continental Navy. 19. No impact on Revenue-Budget. 3 minutes ago, Cal said: Legislation 3: Lee's Resolution. 20. No impact on Domestic Stability. 62. No impact on Honest Government. 3 minutes ago, Cal said: Legislation 4: Send Official Proclamation Encouraging Foreign Soldiers to Join the Cause of Independence. 61. No impact on Military Preparedness. 4 minutes ago, Cal said: Legislation 5: Seek alliance with anti-British native tribes. 3. Military Preparedness increases by 1! (3 --> 4) 4 minutes ago, Cal said: Legislation 6: Authorize Privateers to Fight British Navy. 91. No impact on Revenue-Budget. 89. No impact on Revenue-Budget. 27. No impact on Military Preparedness. 4 minutes ago, Cal said: Legislation 7: Create Framework to punish British Loyalists. 63. No impact on Military Preparedness. 4. Domestic Stability decreases by 1! We are now at Violent Protests. (5 --> 4) 4 minutes ago, Cal said: Declaration of Independence 49. Military Preparedness increases! We are now Possibly Prepared. (4 --> 5). Quote Link to comment Share on other sites More sharing options...
Cal Posted August 13, 2022 Author Share Posted August 13, 2022 Point Calculations and Enthusiasm Changes HHCal: 0 RedConCPU: 50 RedModCPU: 50 RedLibCPU: 50 RedProgCPU: 0 BlueTradCPU: -50 BlooConCPU: 50 BlooModCPU: 50 BlooLibCPU: 50@Rezi: 100 Cal and RedProgCPU are tied for least scoring in the dominant party, and therefore Conservative enthusiasm moves +1 towards the Bloo team (5 --> 4) and Liberal Enthusiasm moves +1 towards the Bloo team. (5 --> 4). RedConCPU, RedModCPU, and RedLibCPU all tied for the most points, and collectively move Moderate enthusiasm +3 Red. (5 --> 😎 BlooTradCPU is the lowest scoring in the minority party, and as a result RW Populist enthusiasm moves +2 Bloo (5 --> 3) Rezi is the highest scoring in the minority party, and as a result LW Populist enthusiasm moves +1 Red. (5 --> 6) Quote Link to comment Share on other sites More sharing options...
Cal Posted August 13, 2022 Author Share Posted August 13, 2022 Now we move onto the 1776 Gubernatorial elections! 1 1 Quote Link to comment Share on other sites More sharing options...
vcczar Posted August 13, 2022 Share Posted August 13, 2022 9 hours ago, Cal said: there is nothing in the rules that governs how a war should be conducted before the army has been created. I'm going to flag this again for @vcczar, too. Yeah there is. Somewhere in the rules it says that the creation of the army and navy are triggered automatically to handle the war. I added it like two weeks ago. 3 Quote Link to comment Share on other sites More sharing options...
Cal Posted August 13, 2022 Author Share Posted August 13, 2022 2 hours ago, vcczar said: Yeah there is. Somewhere in the rules it says that the creation of the army and navy are triggered automatically to handle the war. I added it like two weeks ago. Thanks! I must have just missed them. Quote Link to comment Share on other sites More sharing options...
Cal Posted August 13, 2022 Author Share Posted August 13, 2022 1776 Gubernatorial Elections Connecticut @Cal General Benedict Arnold absolutely decimates BlooLibCPU Thomas Chittenden 9-2. HHCal: 100 points. Benedict Arnold gains +1 Governing. (2 --> 3). Thomas Chittenden gains -1 in elections until 1782. Delaware@Cal Continental Congressman George Read wins with relatively little opposition, 7-0. HHCal: 100 points. Georgia RedProgCPU Lyman Hall prevails over BlooTradCPU Continental Congressman Edward Telfair in a nail biter, 6-5. RedProgCPU: 100 points. Massachusetts RedModCPU Richard Adams Jr prevails over @Rezi Samuel Adams in a family match up, 7-4. RedModCPU: 100 points. Richard Adams Jr gains +1 Governing (1 --> 2) and +1 Command (1 --> 2) Samuel Adams gains -1 in elections until 1782. Maryland@Rezi Daniel Hiester prevails over RedLibCPU William Smallwood (hehehe...) after a recount. 3-3. Rezi: 100 points. North Carolina RedLibCPU Samuel Johnston prevails over BlooLibCPU Cornelius Harnett in a close matchup, 6-4. RedLibCPU: 100 points. New Hampshire RedConCPU John Sullivan wins a comfortable matchup against BlooModCPU Meshech Weare, 5-1. RedConCPU: 100 points. John Sullivan gains +1 Governing. BlooModCPU Meshech Weare gains -1 in elections until 1782. New Jersey RedModCPU Richard Stockton wins a comfortable matchup against BlooLibCPU John Hart, 6-1. RedModCPU: 100 points. New York@Cal James Duane prevails over BlooModCPU Faction Leader George Clinton after a recount. 3-3. HHCal: 100 points. Pennsylvania BlooConCPU Continental Congressman John Dickinson prevails over Continental Congressman Benjamin Franklin by a comfortable margin, 6-1. BlooConCPU: 100 points. RedConCPU Benjamin Franklin gains -1 in elections until 1782. Rhode Island@Rezi Arthur Fenner prevails over RedLibCPU Nicholas Cooke after a recount, 6-6. Rezi: 100 points. South Carolina@Cal William Moultrie prevails over BlooTradCPU Alexander Gillon after a recount, 6-6. HHCal: 100 points. BlooTradCPU Alexander Gillon gains -1 in elections until 1782. Virginia RedProgCPU George Wythe prevails over BlooConCPU Patrick Henry comfortably, 5-2. RedProgCPU: 100 points. George Wythe gains +1 Governing. NOTE TO THOSE OBSERVING: We decided to run this election with the old Governor rules so we didn't have to redo the governor nominees we had already done on the sheet. Had this been done with the new rules, I'm sure that several close results could have went the other way. We'll be stealing @MrPotatoTed's updated sheet for the next election phase 😉 (Thanks!) 1 Quote Link to comment Share on other sites More sharing options...
MrPotatoTed Posted August 13, 2022 Share Posted August 13, 2022 17 hours ago, Cal said: 93. No Revenue-Budget impact. 30. Military Preparedness increases by 1! We are now Slightly Unprepared. (2 --> 3). 19. No impact on Revenue-Budget. 20. No impact on Domestic Stability. 62. No impact on Honest Government. 61. No impact on Military Preparedness. 3. Military Preparedness increases by 1! (3 --> 4) 91. No impact on Revenue-Budget. 89. No impact on Revenue-Budget. 27. No impact on Military Preparedness. 63. No impact on Military Preparedness. 4. Domestic Stability decreases by 1! We are now at Violent Protests. (5 --> 4) 49. Military Preparedness increases! We are now Possibly Prepared. (4 --> 5). Don’t forget there’s limits on the meters. For example, you can’t actually reach higher than a 2 on military preparedness without prerequisites that aren’t available yet. Quote Link to comment Share on other sites More sharing options...
Cal Posted August 13, 2022 Author Share Posted August 13, 2022 The Continental Congress of the British Colonies, 1772 The Delegates of the Colony of Connecticut Governor: @Cal Benedict Arnold.Seat 1: RedConCPU Eliphalet Dyer Seat 2: RedConCPU Matthew Griswold Seat 3: RedConCPU Jonathan Trumbell Sr The Delegates of the Colony of Delaware Governor: @Cal George Read.Seat 1: RedLibCPU Thomas Collins Seat 2: RedModCPU Caesar Rodney. The Delegates of the Colony of Georgia Governor: RedProgCPU Lyman Hall.Seat 1: RedProgCPU James Armstrong. Seat 2: RedLibCPU Archibald Bulloch. The Delegates of the Colony of Massachusetts Governor: RedModCPU Richard Adams Jr.Seat 1: RedModCPU John Adams Seat 2: RedModCPU Nathaniel Gorham Seat 3: @Cal Francis DanaSeat 4: @Rezi James Warren The Delegates of the Colony of Maryland Governor: @Rezi Daniel Hiester.Seat 1: Seat 2: Seat 3: Seat 4: The Delegates of the Colony of North Carolina Governor: RedLibCPU Samuel Johnston. Seat 1: RedLibCPU William Hooper Seat 2: RedLibCPU Joseph HewesSeat 3: BlooConCPU Richard Caswell The Delegates of the Colony of New Hampshire Governor: RedConCPU John Sullivan. Seat 1: RedModCPU William Whipple Seat 2: RedLibCPU Matthew Thornton. The Delegates of the Colony of New Jersey Governor: RedModCPU Richard Stockton. Seat 1: RedModCPU William Livingston. Seat 2: RedConCPU John Witherspoon. Seat 3: RedProgCPU Abraham Clark. The Delegates of the Colony of New York Governor: @Cal James Duane. Seat 1: @Rezi Thomas Paine. Seat 2: RedModCPU Richard Morris. Seat 3: RedConCPU Lewis Morris. The Delegates of the Colony of Pennsylvania (Pending Rezi's approval) Governor: BlooConCPU John Dickinson. Seat 1: BlooConCPU Samuel Maclay. Seat 2: BlooConCPU Career Track William Maclay. Seat 3: BlooLibCPU William Montgomery. Seat 4: @Rezi John Smilie. The Delegates of the Colony of Rhode Island Governor: @Rezi Arthur Fenner.Seat 1: Seat 2: The Delegates of the Colony of South Carolina Governor: @Cal William Moultrie.Seat 1: RedConCPU Rawlins Lowndes. Seat 2: BlooLibCPU Christopher Gadsden. Seat 3: BlooLibCPU Benjamin Guerard. The Delegates of the Colony of Virginia Governor: RedProgCPU George WytheSeat 1: RedProgCPU Arthur Lee. Seat 2: RedProgCPU Daniel Morgan. Seat 3: RedLibCPU Abner Nash. Seat 4: BlooLibCPU Thomas Barbour. Quote Link to comment Share on other sites More sharing options...
Cal Posted August 13, 2022 Author Share Posted August 13, 2022 47 minutes ago, MrPotatoTed said: Don’t forget there’s limits on the meters. For example, you can’t actually reach higher than a 2 on military preparedness without prerequisites that aren’t available yet. That seems to be a huge oversight. The meter starts at 2, and all of the opening war legislation that is forced on the player is designed to increase military preparedness. That means that you're essentially wasting those rolls no matter what, every single game, when IRL they were huge reasons why the Revolutionary War was winnable. The way it is now is that until the Constitution exists, AFTER the war is over, that military preparedness can never increase, rendering all war legislation completely pointless. It seems strange that the requirements for reaching higher up (5+) on the meter would require the automatic 1774 proposals (standing army and navy) while reaching to a simple 3 requires something that cannot be passed and did not pass IRL until 1792. It's a glaring issue. My suggestion is simple: reverse the order of the required legislation to increase the military preparedness for Military Preparedness 1-4. It's a quick, easy fix that requires reworking no legislation or making any new rules, without allowing the meter to ever reach more than halfway before the Constitution is adopted and the Militia Act is passed. Here's the old versus the new in bold for comparison: Military Preparedness 1 Military Preparedness 2 Military Preparedness 3 (Requires: Militia Act) (Requires Continental/Standing Army) Military Preparedness 4 (Requires: Militia Act) (Requires Continental/Standing Army, Continental/Standing Navy) Military Preparedness 5 (Requires: Militia Act, Standing Army) (Requires Continental/Standing Army, Continental/Standing Navy) Military Preparedness 6 (Requires: Militia Act, Standing Army, Standing Navy) Military Preparedness 7 (Requires: Militia Act, Standing Army, Standing Navy) Military Preparedness 8 (Requires: Militia Act, Standing Army, Standing Navy) Military Preparedness 9 (Requires: Militia Act, Standing Army, Standing Navy) Military Preparedness 10 (Requires: Militia Act, Standing Army, Standing Navy) This doesn't allow the player to ever get military preparedness to a competitive level, it's only a single tick out of crisis levels, but it does allow for the early game legislation to actually make sense. Additionally, with the fact that the lingering phase is almost certain to plummet military preparedness during this part of the game anyway, a level 5 would require very great luck to maintain. This suggestion treats creating the Continental Army/Continental Navy as the same thing as a Standing Army/Standing Navy. If this is seen as perhaps too unrealistic (though I'd say currently it swings too far towards the other end of the spectrum to not allow the military legislation to help at all) then it could instead be limited to only MilPrep 4 with Continental Army and Navy, keeping the player in a Military Crisis no matter what until the Constitution has been adopted. Quote Link to comment Share on other sites More sharing options...
Rezi Posted August 13, 2022 Share Posted August 13, 2022 (edited) 25 minutes ago, Cal said: The Delegates of the Colony of Maryland Governor: @Rezi Daniel Hiester.Seat 1: BlooLibCPU William SmithSeat 2: RedProgCPU Daniel of St. Thomas JeniferSeat 3: BlooModCPU John Hanson Seat 4: BlooModCPU Thomas Stone The Delegates of the Colony of Pennsylvania (Pending Rezi's approval)Seat 4: @Rezi John Smilie. APPROVED The Delegates of the Colony of Rhode Island Governor: @Rezi Arthur Fenner.Seat 1: @Rezi Joseph Stanton Jr Seat 2: BlooLibCPU John Collins Edited August 13, 2022 by Rezi Quote Link to comment Share on other sites More sharing options...
MrPotatoTed Posted August 13, 2022 Share Posted August 13, 2022 14 minutes ago, Cal said: That seems to be a huge oversight. The meter starts at 2, and all of the opening war legislation that is forced on the player is designed to increase military preparedness. That means that you're essentially wasting those rolls no matter what, every single game, when IRL they were huge reasons why the Revolutionary War was winnable. The way it is now is that until the Constitution exists, AFTER the war is over, that military preparedness can never increase, rendering all war legislation completely pointless. It seems strange that the requirements for reaching higher up (5+) on the meter would require the automatic 1774 proposals (standing army and navy) while reaching to a simple 3 requires something that cannot be passed and did not pass IRL until 1792. It's a glaring issue. My suggestion is simple: reverse the order of the required legislation to increase the military preparedness for Military Preparedness 1-4. It's a quick, easy fix that requires reworking no legislation or making any new rules, without allowing the meter to ever reach more than halfway before the Constitution is adopted and the Militia Act is passed. Here's the old versus the new in bold for comparison: Military Preparedness 1 Military Preparedness 2 Military Preparedness 3 (Requires: Militia Act) (Requires Continental/Standing Army) Military Preparedness 4 (Requires: Militia Act) (Requires Continental/Standing Army, Continental/Standing Navy) Military Preparedness 5 (Requires: Militia Act, Standing Army) (Requires Continental/Standing Army, Continental/Standing Navy) Military Preparedness 6 (Requires: Militia Act, Standing Army, Standing Navy) Military Preparedness 7 (Requires: Militia Act, Standing Army, Standing Navy) Military Preparedness 8 (Requires: Militia Act, Standing Army, Standing Navy) Military Preparedness 9 (Requires: Militia Act, Standing Army, Standing Navy) Military Preparedness 10 (Requires: Militia Act, Standing Army, Standing Navy) This doesn't allow the player to ever get military preparedness to a competitive level, it's only a single tick out of crisis levels, but it does allow for the early game legislation to actually make sense. Additionally, with the fact that the lingering phase is almost certain to plummet military preparedness during this part of the game anyway, a level 5 would require very great luck to maintain. This suggestion treats creating the Continental Army/Continental Navy as the same thing as a Standing Army/Standing Navy. If this is seen as perhaps too unrealistic (though I'd say currently it swings too far towards the other end of the spectrum to not allow the military legislation to help at all) then it could instead be limited to only MilPrep 4 with Continental Army and Navy, keeping the player in a Military Crisis no matter what until the Constitution has been adopted. Tagging @vcczar, but he’d probably tell you to put it in the feedback thread. Also, as I read it it is not possible to pass level 2 military prep until the era of federalism, as militia act doesn’t come into play until then. 1 Quote Link to comment Share on other sites More sharing options...
Cal Posted August 13, 2022 Author Share Posted August 13, 2022 27 minutes ago, Cal said: The Continental Congress of the British Colonies, 1772 The Delegates of the Colony of Connecticut Governor: @Cal Benedict Arnold.Seat 1: RedConCPU Eliphalet Dyer. No gain. Seat 2: RedConCPU Matthew Griswold. No gain. Seat 3: RedConCPU Jonathan Trumbell Sr. No gain. The Delegates of the Colony of Delaware Governor: @Cal George Read.Seat 1: RedLibCPU Thomas Collins. No gain. Seat 2: RedModCPU Caesar Rodney. No gain. The Delegates of the Colony of Georgia Governor: RedProgCPU Lyman Hall.Seat 1: RedProgCPU James Armstrong. No gain. Seat 2: RedLibCPU Archibald Bulloch. No gain. The Delegates of the Colony of Massachusetts Governor: RedModCPU Richard Adams Jr.Seat 1: RedModCPU John Adams. No gain. Seat 2: RedModCPU Nathaniel Gorham. No gain. Seat 3: @Cal Francis Dana. No gain. Seat 4: @Rezi James Warren. No gain. The Delegates of the Colony of MarylandGovernor: @Rezi Daniel Hiester.Seat 1: BlooLibCPU William Smith. No gain. Seat 2: RedProgCPU Daniel of St. Thomas Jenifer. +1 Legislative! (2 --> 3)Seat 3: BlooModCPU John Hanson. No gain. Seat 4: BlooModCPU Thomas Stone. No gain. The Delegates of the Colony of North Carolina Governor: RedLibCPU Samuel Johnston. Seat 1: RedLibCPU William Hooper. No gain. Seat 2: RedLibCPU Joseph Hewes. No gain. Seat 3: BlooConCPU Richard Caswell. No gain. The Delegates of the Colony of New Hampshire Governor: RedConCPU John Sullivan. Seat 1: RedModCPU William Whipple. +1 Legislative! (2 --> 3) Seat 2: RedLibCPU Matthew Thornton. No gain. The Delegates of the Colony of New Jersey Governor: RedModCPU Richard Stockton. Seat 1: RedModCPU William Livingston. No gain. Seat 2: RedConCPU John Witherspoon. +1 Legislative! (2 --> 3) Seat 3: RedProgCPU Abraham Clark. No gain. The Delegates of the Colony of New York Governor: @Cal James Duane. Seat 1: @Rezi Thomas Paine. No gain. Seat 2: RedModCPU Richard Morris. No gain. Seat 3: RedConCPU Lewis Morris. No gain. The Delegates of the Colony of Pennsylvania (Pending Rezi's approval) Governor: BlooConCPU John Dickinson. Seat 1: BlooConCPU Samuel Maclay. +1 Legislative! (2 --> 3) Seat 2: BlooConCPU Career Track William Maclay. No gain. Seat 3: BlooLibCPU William Montgomery. No gain. Seat 4: @Rezi John Smilie. No gain. The Delegates of the Colony of Rhode IslandGovernor: @Rezi Arthur Fenner.Seat 1: @Rezi Joseph Stanton Jr. No gain. Seat 2: BlooLibCPU John Collins. +1 Legislative! (1 --> 2) The Delegates of the Colony of South Carolina Governor: @Cal William Moultrie.Seat 1: RedConCPU Rawlins Lowndes. No gain. Seat 2: BlooLibCPU Christopher Gadsden. No gain. Seat 3: BlooLibCPU Benjamin Guerard. +1 Legislative! (1 --> 2) The Delegates of the Colony of Virginia Governor: RedProgCPU George WytheSeat 1: RedProgCPU Arthur Lee. No gain. Seat 2: RedProgCPU Daniel Morgan. No gain. Seat 3: RedLibCPU Abner Nash. No gain. Seat 4: BlooLibCPU Thomas Barbour. No gain. RedModCPU and RedConCPU are both tied for 6 delegates. RedModCPU wins the tiebreaker because it has the lower score, and thus chooses the next President of the Continental Congress. RedModCPU chooses RedModCPU John Adams! John Adams, now our 2nd President of the Continental Congress, gains Leadership and loses Obscure. +50 points to RedModCPU. 2 Quote Link to comment Share on other sites More sharing options...
Cal Posted August 13, 2022 Author Share Posted August 13, 2022 Just now, Cal said: RedModCPU and RedConCPU are both tied for 6 delegates. RedModCPU wins the tiebreaker because it has the lower score, and thus chooses the next President of the Continental Congress. RedModCPU chooses RedModCPU John Adams! John Adams, now our 2nd President of the Continental Congress, gains Leadership and loses Obscure. +50 points to RedModCPU. Wait. This is supposed to come during the next Leaders Emerge phase. Whoops. 1 Quote Link to comment Share on other sites More sharing options...
Cal Posted August 13, 2022 Author Share Posted August 13, 2022 Welcome to 1776! We are now in the Faction Realignment Phase once again. 1 Quote Link to comment Share on other sites More sharing options...
MrPotatoTed Posted August 17, 2022 Share Posted August 17, 2022 On 8/13/2022 at 12:40 AM, Cal said: 1774 Legislative Phase The meeting of the Second Continental Congress came to be with great excitement in the air -- the news that a Virginia militia lead by a House of Burgesses member, Henry Lee II, had defeated a professional force sent by the British to quell the colonies support for Massachusetts had set the nation ablaze. Fervor for the war picked up rapidly, outpacing the IRL slow growth of the revolutionary cause by leaps and bounds with the galvanizing victory. Further, Admiral Artemis Ward of Massachusetts had personally led merchant trade shifts to a route of a minor British fleet, giving way to the idea that the colony's revolutionary spirit would carry them to victories far beyond their capabilities. All it would take to ensure their victory would be the right support, the the Continental Congress, led by Benjamin Lincoln of Massachusetts, was more than willing. Only 6 delegates would ultimately propose, those being... @Cal Samuel Huntington. Create a Standing Army. (AUTOMATIC). (I'm assuming the first two automatic proposals go to the first two proposers)@Rezi Samuel Adams. Create a Continental Navy. (AUTOMATIC). BlooModCPU Richard Henry Lee. Lee's Resolution. (Only one eligible, and it must be proposed anyway!)@Cal Jonathan Trumbell Jr. (2x). Send Official Proclamation Encouraging Foreign Soldiers to Join the Cause of Independence. Create Framework to punish British Loyalists. RedLibCPU Upton Sheredine. Seek alliance with anti-British native tribes. (Crisis and helps card). RedModCPU Philemon Dickinson. Authorize Privateers to Fight British Navy. Heads up, I assume the reason Trumbull proposed two things is because he's efficient? If so, we actually got rid of that efficient rule because we were burning through potential legislative proposals way too quickly. Quote Link to comment Share on other sites More sharing options...
Cal Posted August 17, 2022 Author Share Posted August 17, 2022 9 hours ago, MrPotatoTed said: Heads up, I assume the reason Trumbull proposed two things is because he's efficient? If so, we actually got rid of that efficient rule because we were burning through potential legislative proposals way too quickly. Damn. I saw it on the docs and assumed. Quote Link to comment Share on other sites More sharing options...
MrPotatoTed Posted August 17, 2022 Share Posted August 17, 2022 35 minutes ago, Cal said: Damn. I saw it on the docs and assumed. It should be gone from the docs, though I could be wrong about what day we removed it. Let me know if you still see it. Quote Link to comment Share on other sites More sharing options...
Cal Posted August 22, 2022 Author Share Posted August 22, 2022 Only typing up the first rounds. RED DRAFT 1776 FIRST ROUND: RedConCPU: Thomas Pinckney RedLibCPU: Stephen Girard RedModCPU: William Franklin RedProgCPU: Luther Martin HHCal: Joseph Habersham BLOO DRAFT 1776 FIRST ROUND: BlooLibCPU: James Mitchell Varnum BlooModCPU: James Madison BlooConCPU: Isaac Shelby BlooTradCPU: Christopher Greenup Rezi: James Garrard And the draft is complete! Quote Link to comment Share on other sites More sharing options...
Rezi Posted August 22, 2022 Share Posted August 22, 2022 1808 Rezi Career Track: Private Sector: John Hathorn Military Sector: Peter Gansevoort State Exec Sector: James Garrard State Admin Sector: Levi Lincoln Sr State Legis Sector: Gabriel Hiester State Judicial Sector: None Backroom Politics Sector: John Smith 1 Quote Link to comment Share on other sites More sharing options...
Cal Posted August 22, 2022 Author Share Posted August 22, 2022 1776: Career Track HHCal Private: George Walton Legislative: None. Governing: Leonard Gansevoort Administrative: Edward Rutledge Judicial: Joseph Habersham Military: None. Backroom Politics: Benjamin Ogle RedConCPU Private: Peleg Wadsworth Legislative: John Hoskins Stone Governing: None. Administrative: Alexander C Hanson Sr Judicial: John Laurance Military: Thomas Pinckney Backroom Politics: James Iredell RedModCPU Private: Benjamin Williams Legislative: Benjamin Goodhue Governing: John Henry Administrative: None. Judicial: Jared Ingersoll Military: John Barclay Backroom Politics: None. RedLibCPU Private: Josiah Parker Legislative: Frederick Muhlenberg Governing: None. Administrative: Stephen Girard Judicial: Nicholas Biddle Military: Henry Knox Backroom Politics: Thomas Hartley RedProgCPU Private: John E Van Alen Legislative: Samuel Tenney Governing: None. Administrative: Luther Martin Judicial: Theophilus Parsons Military: None. Backroom Politics: Amasa Learned ------------------------------------------------------------------------------------------------ BlooTradCPU Private: Christopher Greenup Legislative: Philip Van Cortlandt Governing: William Blount Administrative: None. Judicial: Benjamin Taliaferro Military: Matthew Lyon Backroom Politics: John Edwards BlooConCPU Private: Joseph Calhoun Legislative: Joseph Bradley Varnum Governing: None. Administrative: Henry Dearborn Judicial: William Cocke Military: Isaac Shelby Backroom Politics: John E Colhoun BlooModCPU Private: Cyrus Griffin Legislative: James Madison Governing: John Baptista Ashe Administrative: None. Judicial: William Few Military: John Twiggs Backroom Politics: Walter Bowie BlooLibCPU Private: Thomas Lynch Jr Legislative: Philip Key Governing: Jared Irwin Administrative: James Linn Judicial: Peleg Arnold Military: James Mitchell Varnum Backroom Politics: Daniel Smith Quote Link to comment Share on other sites More sharing options...
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