Jump to content
The Political Lounge

The Grassroots Divide: A 1772 Two-Player Populist Showdown


Cal

Recommended Posts

As has been pointed out by both @MrPotatoTed and @Lars, there is nothing in the rules that governs how a war should be conducted before the army has been created. I'm going to flag this again for @vcczar, too. 

While Ted chose to skip the military phase and Lars might backtrack, we are going to just go ahead and assume that the war begins, well, now. IRL it began in '75, so there isn't really a way to propose the Continental Army and Navy. Seeing as history tells us that battles still occurred, we're going to go ahead and appoint an military staff. 

Senior General: George Washington RedModCPU

General 1: Benedict Arnold @Cal
General 2: Henry Lee II @Cal
General 3: Philip Schuyler @Cal

Senior Admiral: Artemis Ward RedLibCPU (picked up Naval from the committee, sweet!)
Admiral 1: Esek Hopkins RedConCPU

Revolutionary War: Naval Phase 1 (1774)

We need to win 1 Naval Phase and 5 Ground Phase battles.

Fun fact:  It's hard to plan a war with no Secretary of War/Defense/Navy, and since those positions don't exist yet...

FIRST NAVAL PHASE BATTLE

Planning: Sec of War/Defense/Navy (0) + RedLibCPU Senior Admiral Artemis Ward (3) = 3
Admiral:  RedLibCPU Senior Admiral Artemis Ward (3) x 10 = 30%
Meters: +5%
Military Benchmarks: 0%
Difficulty: Moderate -10%
Chance of Success: 28%
Outcome: 9. SUCCESS!

Despite all odds, Senior Admiral Artemis Ward guides the Colonies into an absolute upset against the Royal Navy. This mirrors Benedict Arnold's rise in our last 1772 playthrough who also won the naval phase on the first attempt. This will make our lives significantly easier, and it's got to be horrifying to hear that the British fleet, the best of the seas, was beat back by a recently naval-educated backwaters colonist Artemis Ward, who has not yet even received any ships from the Continental Congress.

Huh. Guess we won't think about that too much...

Senior Admiral Artemis Ward gains +1 Military (3 --> 4) and loses Obscure. Does not gain Leadership. 

As the Senior Admiral, Ward also gains another +1 Admin (0 --> 1) and another +1 Admin. (1 --> 2).

The Naval Phase is officially over. Should Ward remain at his post, he is automatically going to gain Celebrity when the war concludes and a +1 in all elections. 

Revolutionary War: Ground Phase 1 (1774)

FIRST GROUND PHASE BATTLE, BATTLE 1

Planning: Sec of War/Defense/Navy (0) + RedModCPU Senior General George Washington (3) = 3
General:  RedModCPU Senior General George Washington (3) x 10 = 30
Meters: +5%
Military Benchmarks: +0%
Difficulty: Difficult -25%
Chance of Success: 13%
Outcome: 96. FAILED.

Senior General George Washington fails us in his first battle. It wasn't even close, I guess we can't have two miracles in a row. No Career Track deaths, thankfully. Rolled a 20, which means we do another battle! 🙂 

FIRST GROUND PHASE BATTLE, BATTLE 2

Planning: Sec of War/Defense/Navy (0) + RedModCPU Senior General George Washington (3) = 3
General:  @Cal Henry Lee II (1) x 10 = 10%
Meters: +10%
Military Benchmarks: +0%
Difficulty: Moderate -10%
Chance of Success: 13%
Outcome: 4. SUCCESS!

Somehow, these pesky colonists keep winning, even without a functioning government! General Lee gains +1 Military (1 --> 2) and Military Leadership. Does not lose Obscure, does not gain Leadership. 

We continue to roll to see if the war continues in this phase. A 70 is thrown, so we stop here for two years. Senior General George Washington is 1/2 on victories this phase and thus does not roll for gains nor losses. 

Overall, this went FAR better than it had any right to. The Americans have defeated the British at sea, and have 1/5 land battles won so far. The Revolutionary War will end when either the colonists have reached 14 more losses or 4 more wins, and I like our odds if we can pass the right legislation. 

  • Like 2
Link to comment
Share on other sites

1774 Legislative Phase

The meeting of the Second Continental Congress came to be with great excitement in the air -- the news that a Virginia militia lead by a House of Burgesses member, Henry Lee II, had defeated a professional force sent by the British to quell the colonies support for Massachusetts had set the nation ablaze. Fervor for the war picked up rapidly, outpacing the IRL slow growth of the revolutionary cause by leaps and bounds with the galvanizing victory. Further, Admiral Artemis Ward of Massachusetts had personally led merchant trade shifts to a route of a minor British fleet, giving way to the idea that the colony's revolutionary spirit would carry them to victories far beyond their capabilities. All it would take to ensure their victory would be the right support, the the Continental Congress, led by Benjamin Lincoln of Massachusetts, was more than willing. 

Only 6 delegates would ultimately propose, those being...

@Cal Samuel Huntington. Create a Standing Army. (AUTOMATIC). (I'm assuming the first two automatic proposals go to the first two proposers)
@Rezi Samuel Adams. Create a Continental Navy. (AUTOMATIC). 
BlooModCPU Richard Henry Lee. Lee's Resolution. (Only one eligible, and it must be proposed anyway!)
@Cal Jonathan Trumbell Jr. (2x). Send Official Proclamation Encouraging Foreign Soldiers to Join the Cause of Independence. Create Framework to punish British Loyalists. 
RedLibCPU Upton Sheredine. Seek alliance with anti-British native tribes. (Crisis and helps card).
RedModCPU Philemon Dickinson. Authorize Privateers to Fight British Navy. 

 

Edited by Cal
Link to comment
Share on other sites

Note: As we did not divvy out cards at the beginning that must be event-activated, the CPU doesn't gain or lose points on most of this packages. As such, if it helps with a crisis, and they don't lose points, they should automatically approve it. As such, as I'm going back up here to edit this, I THINK everything is good because every one of these bills helps with the Revolutionary War and not a damn thing hurts Moderates or Conservatives.

Foreign Affairs and Military Committee

Legislation 1: Establish a Continental Army. Unanimous in committee. 
Legislation 2: Establish a Continental Navy. Unanimous in committee. 
Legislation 3: Lee's Resolution. Unanimous in committee. 
Legislation 4: Send Official Proclamation Encouraging Foreign Soldiers to Join the Cause of Independence. Unanimous in committee. 
Legislation 5: Seek alliance with anti-British native tribes. Unanimous in committee. 
Legislation 6: Authorize Privateers to Fight British Navy. Unanimous in committee. 

Judicial Committee

Legislation 7: Create Framework to punish British Loyalists. Unanimous in committee. 

Continental Congress State Vote

All states unanimously approve everything. Wow. Crazy. 

Passing Lee's Resolution means that the Declaration of Independence will now be auto-proposed. While the rules seem to imply that this would happen in the next term, it happened IRL two days after and was a direct result. Therefore, I'll rule that it is automatically proposed (and approved), meaning that President Lincoln must choose who authors the Declaration of Independence. The rules also don't say that I have to pick from the Continental Congress, but I'm assuming you do. Therefore, the author of the Declaration of Independence will be my own Isaac Roosevelt I.

Roosevelt loses Obscure and gains Celebrity. Benjamin Lincoln gains Celebrity. Will now calculate the results of this. 

Link to comment
Share on other sites

1 minute ago, Cal said:

Legislation 1: Establish a Continental Army

93. No Revenue-Budget impact.
30. Military Preparedness increases by 1! We are now Slightly Unprepared. (2 --> 3). 

3 minutes ago, Cal said:

Legislation 2: Establish a Continental Navy.

19. No impact on Revenue-Budget.

3 minutes ago, Cal said:

Legislation 3: Lee's Resolution. 

20. No impact on Domestic Stability.
62. No impact on Honest Government.

3 minutes ago, Cal said:

Legislation 4: Send Official Proclamation Encouraging Foreign Soldiers to Join the Cause of Independence.

61. No impact on Military Preparedness. 

4 minutes ago, Cal said:

Legislation 5: Seek alliance with anti-British native tribes.

3. Military Preparedness increases by 1! (3 --> 4)

4 minutes ago, Cal said:

Legislation 6: Authorize Privateers to Fight British Navy.

91. No impact on Revenue-Budget.
89. No impact on Revenue-Budget.
27. No impact on Military Preparedness.

 

4 minutes ago, Cal said:

Legislation 7: Create Framework to punish British Loyalists. 

63. No impact on Military Preparedness.
4. Domestic Stability decreases by 1! We are now at Violent Protests. (5 --> 4)

4 minutes ago, Cal said:

Declaration of Independence

49. Military Preparedness increases! We are now Possibly Prepared. (4 --> 5). 

Link to comment
Share on other sites

Point Calculations and Enthusiasm Changes

HHCal: 0
RedConCPU: 50
RedModCPU: 50
RedLibCPU: 50
RedProgCPU: 0

BlueTradCPU: -50
BlooConCPU: 50
BlooModCPU: 50
BlooLibCPU: 50
@Rezi: 100

Cal and RedProgCPU are tied for least scoring in the dominant party, and therefore Conservative enthusiasm moves +1 towards the Bloo team (5 --> 4) and Liberal Enthusiasm moves +1 towards the Bloo team. (5 --> 4). 

RedConCPU, RedModCPU, and RedLibCPU all tied for the most points, and collectively move Moderate enthusiasm +3 Red. (5 --> 😎

BlooTradCPU is the lowest scoring in the minority party, and as a result RW Populist enthusiasm moves +2 Bloo (5 --> 3)

Rezi is the highest scoring in the minority party, and as a result LW Populist enthusiasm moves +1 Red. (5 --> 6)

Link to comment
Share on other sites

9 hours ago, Cal said:

there is nothing in the rules that governs how a war should be conducted before the army has been created. I'm going to flag this again for @vcczar, too.

Yeah there is. Somewhere in the rules it says that the creation of the army and navy are triggered automatically to handle the war. I added it like two weeks ago. 

  • Like 3
Link to comment
Share on other sites

2 hours ago, vcczar said:

Yeah there is. Somewhere in the rules it says that the creation of the army and navy are triggered automatically to handle the war. I added it like two weeks ago. 

Thanks! I must have just missed them.

Link to comment
Share on other sites

1776 Gubernatorial Elections

Connecticut 
@Cal General Benedict Arnold absolutely decimates BlooLibCPU Thomas Chittenden 9-2.
HHCal: 100 points.
Benedict Arnold gains +1 Governing. (2 --> 3). 
Thomas Chittenden gains -1 in elections until 1782. 

Delaware
@Cal Continental Congressman George Read wins with relatively little opposition, 7-0.
HHCal: 100 points.

Georgia
RedProgCPU Lyman Hall prevails over BlooTradCPU Continental Congressman Edward Telfair in a nail biter, 6-5. 
RedProgCPU: 100 points.

Massachusetts
RedModCPU Richard Adams Jr prevails over @Rezi Samuel Adams in a family match up, 7-4. 
RedModCPU: 100 points.
Richard Adams Jr gains +1 Governing (1 --> 2) and +1 Command (1 --> 2)
Samuel Adams gains -1 in elections until 1782.

Maryland
@Rezi Daniel Hiester prevails over RedLibCPU William Smallwood (hehehe...) after a recount. 3-3.
Rezi: 100 points. 

North Carolina
RedLibCPU Samuel Johnston prevails over BlooLibCPU Cornelius Harnett in a close matchup, 6-4. 
RedLibCPU: 100 points.

New Hampshire
RedConCPU John Sullivan wins a comfortable matchup against BlooModCPU Meshech Weare, 5-1. 
RedConCPU: 100 points.
John Sullivan gains +1 Governing.
BlooModCPU Meshech Weare gains -1 in elections until 1782. 

New Jersey
RedModCPU Richard Stockton wins a comfortable matchup against BlooLibCPU John Hart, 6-1. 
RedModCPU: 100 points.

New York
@Cal James Duane prevails over BlooModCPU Faction Leader George Clinton after a recount. 3-3.
HHCal: 100 points.

Pennsylvania
BlooConCPU Continental Congressman John Dickinson prevails over Continental Congressman Benjamin Franklin by a comfortable margin, 6-1. 
BlooConCPU: 100 points.
RedConCPU Benjamin Franklin gains -1 in elections until 1782. 

Rhode Island
@Rezi Arthur Fenner prevails over RedLibCPU Nicholas Cooke after a recount, 6-6.
Rezi: 100 points. 

South Carolina
@Cal William Moultrie prevails over BlooTradCPU Alexander Gillon after a recount, 6-6. 
HHCal: 100 points.
BlooTradCPU Alexander Gillon gains -1 in elections until 1782. 

Virginia
RedProgCPU George Wythe prevails over BlooConCPU Patrick Henry comfortably, 5-2. 
RedProgCPU: 100 points.
George Wythe gains +1 Governing. 

NOTE TO THOSE OBSERVING: We decided to run this election with the old Governor rules so we didn't have to redo the governor nominees we had already done on the sheet. Had this been done with the new rules, I'm sure that several close results could have went the other way. We'll be stealing @MrPotatoTed's updated sheet for the next election phase 😉 (Thanks!)

  • Like 1
Link to comment
Share on other sites

17 hours ago, Cal said:

93. No Revenue-Budget impact.
30. Military Preparedness increases by 1! We are now Slightly Unprepared. (2 --> 3). 

19. No impact on Revenue-Budget.

20. No impact on Domestic Stability.
62. No impact on Honest Government.

61. No impact on Military Preparedness. 

3. Military Preparedness increases by 1! (3 --> 4)

91. No impact on Revenue-Budget.
89. No impact on Revenue-Budget.
27. No impact on Military Preparedness.

 

63. No impact on Military Preparedness.
4. Domestic Stability decreases by 1! We are now at Violent Protests. (5 --> 4)

49. Military Preparedness increases! We are now Possibly Prepared. (4 --> 5). 

Don’t forget there’s limits on the meters.  For example, you can’t actually reach higher than a 2 on military preparedness without prerequisites that aren’t available yet.

Link to comment
Share on other sites

The Continental Congress of the British Colonies, 1772

The Delegates of the Colony of Connecticut
Governor: @Cal Benedict Arnold.
Seat 1: RedConCPU Eliphalet Dyer
Seat 2: RedConCPU Matthew Griswold
Seat 3: RedConCPU Jonathan Trumbell Sr

The Delegates of the Colony of Delaware
Governor: @Cal George Read.
Seat 1: RedLibCPU Thomas Collins
Seat 2: RedModCPU Caesar Rodney.

The Delegates of the Colony of Georgia
Governor: RedProgCPU Lyman Hall.
Seat 1: RedProgCPU James Armstrong.
Seat 2: RedLibCPU Archibald Bulloch.

The Delegates of the Colony of Massachusetts
Governor: RedModCPU Richard Adams Jr.
Seat 1: RedModCPU John Adams
Seat 2: RedModCPU Nathaniel Gorham
Seat 3: @Cal Francis Dana

Seat 4:  @Rezi James Warren

The Delegates of the Colony of Maryland
Governor: @Rezi Daniel Hiester.
Seat 1: 
Seat 2: 
Seat 3: 
Seat 4: 

The Delegates of the Colony of North Carolina
Governor: RedLibCPU Samuel Johnston. 
Seat 1: RedLibCPU William Hooper
Seat 2: RedLibCPU Joseph Hewes

Seat 3: BlooConCPU Richard Caswell

The Delegates of the Colony of New Hampshire
Governor: RedConCPU John Sullivan. 
Seat 1: RedModCPU William Whipple
Seat 2: RedLibCPU Matthew Thornton. 

The Delegates of the Colony of New Jersey
Governor: RedModCPU Richard Stockton. 
Seat 1: RedModCPU William Livingston. 
Seat 2: RedConCPU John Witherspoon.
Seat 3: RedProgCPU Abraham Clark.

The Delegates of the Colony of New York
Governor: @Cal James Duane. 
Seat 1: @Rezi Thomas Paine.
Seat 2: RedModCPU Richard Morris.
Seat 3: RedConCPU Lewis Morris. 

The Delegates of the Colony of Pennsylvania (Pending Rezi's approval)
Governor: BlooConCPU John Dickinson. 
Seat 1: BlooConCPU Samuel Maclay.
Seat 2: BlooConCPU Career Track William Maclay. 
Seat 3: BlooLibCPU William Montgomery.
Seat 4: @Rezi John Smilie. 

The Delegates of the Colony of Rhode Island
Governor: @Rezi Arthur Fenner.
Seat 1: 
Seat 2:

The Delegates of the Colony of South Carolina
Governor: @Cal William Moultrie.
Seat 1: RedConCPU Rawlins Lowndes. 
Seat 2: BlooLibCPU Christopher Gadsden. 
Seat 3: BlooLibCPU Benjamin Guerard.

The Delegates of the Colony of Virginia
Governor: RedProgCPU George Wythe
Seat 1: RedProgCPU Arthur Lee. 
Seat 2: RedProgCPU Daniel Morgan. 
Seat 3: RedLibCPU Abner Nash. 

Seat 4: BlooLibCPU Thomas Barbour.

Link to comment
Share on other sites

47 minutes ago, MrPotatoTed said:

Don’t forget there’s limits on the meters.  For example, you can’t actually reach higher than a 2 on military preparedness without prerequisites that aren’t available yet.

That seems to be a huge oversight. The meter starts at 2, and all of the opening war legislation that is forced on the player is designed to increase military preparedness. That means that you're essentially wasting those rolls no matter what, every single game, when IRL they were huge reasons why the Revolutionary War was winnable. 

The way it is now is that until the Constitution exists, AFTER the war is over, that military preparedness can never increase, rendering all war legislation completely pointless. It seems strange that the requirements for reaching higher up (5+) on the meter would require the automatic 1774 proposals (standing army and navy) while reaching to a simple 3 requires something that cannot be passed and did not pass IRL until 1792. It's a glaring issue.

My suggestion is simple: reverse the order of the required legislation to increase the military preparedness for Military Preparedness 1-4. It's a quick, easy fix that requires reworking no legislation or making any new rules, without allowing the meter to ever reach more than halfway before the Constitution is adopted and the Militia Act is passed. Here's the old versus the new in bold for comparison: 

Military Preparedness 1
Military Preparedness 2
Military Preparedness 3 (Requires: Militia Act) (Requires Continental/Standing Army)
Military Preparedness 4 (Requires: Militia Act) (Requires Continental/Standing Army, Continental/Standing Navy)
Military Preparedness 5 (Requires: Militia Act, Standing Army) (Requires Continental/Standing Army, Continental/Standing Navy)
Military Preparedness 6 (Requires: Militia Act, Standing Army, Standing Navy) 
Military Preparedness 7 (Requires: Militia Act, Standing Army, Standing Navy) 
Military Preparedness 8 (Requires: Militia Act, Standing Army, Standing Navy) 
Military Preparedness 9 (Requires: Militia Act, Standing Army, Standing Navy) 
Military Preparedness 10 (Requires: Militia Act, Standing Army, Standing Navy) 

This doesn't allow the player to ever get military preparedness to a competitive level, it's only a single tick out of crisis levels, but it does allow for the early game legislation to actually make sense. Additionally, with the fact that the lingering phase is almost certain to plummet military preparedness during this part of the game anyway, a level 5 would require very great luck to maintain. 

This suggestion treats creating the Continental Army/Continental Navy as the same thing as a Standing Army/Standing Navy. 

If this is seen as perhaps too unrealistic (though I'd say currently it swings too far towards the other end of the spectrum to not allow the military legislation to help at all) then it could instead be limited to only MilPrep 4 with Continental Army and Navy, keeping the player in a Military Crisis no matter what until the Constitution has been adopted. 

Link to comment
Share on other sites

25 minutes ago, Cal said:

The Delegates of the Colony of Maryland
Governor: @Rezi Daniel Hiester.
Seat 1: BlooLibCPU  William Smith
Seat 2: RedProgCPU  Daniel of St. Thomas Jenifer
Seat 3: BlooModCPU  John Hanson
Seat 4: BlooModCPU Thomas Stone

The Delegates of the Colony of Pennsylvania (Pending Rezi's approval)
Seat 4: @Rezi John Smilie. APPROVED

The Delegates of the Colony of Rhode Island
Governor: @Rezi Arthur Fenner.
Seat 1:  @Rezi Joseph Stanton Jr
Seat 2: BlooLibCPU John Collins 

Edited by Rezi
Link to comment
Share on other sites

14 minutes ago, Cal said:

That seems to be a huge oversight. The meter starts at 2, and all of the opening war legislation that is forced on the player is designed to increase military preparedness. That means that you're essentially wasting those rolls no matter what, every single game, when IRL they were huge reasons why the Revolutionary War was winnable. 

The way it is now is that until the Constitution exists, AFTER the war is over, that military preparedness can never increase, rendering all war legislation completely pointless. It seems strange that the requirements for reaching higher up (5+) on the meter would require the automatic 1774 proposals (standing army and navy) while reaching to a simple 3 requires something that cannot be passed and did not pass IRL until 1792. It's a glaring issue.

My suggestion is simple: reverse the order of the required legislation to increase the military preparedness for Military Preparedness 1-4. It's a quick, easy fix that requires reworking no legislation or making any new rules, without allowing the meter to ever reach more than halfway before the Constitution is adopted and the Militia Act is passed. Here's the old versus the new in bold for comparison: 

Military Preparedness 1
Military Preparedness 2
Military Preparedness 3 (Requires: Militia Act) (Requires Continental/Standing Army)
Military Preparedness 4 (Requires: Militia Act) (Requires Continental/Standing Army, Continental/Standing Navy)
Military Preparedness 5 (Requires: Militia Act, Standing Army) (Requires Continental/Standing Army, Continental/Standing Navy)
Military Preparedness 6 (Requires: Militia Act, Standing Army, Standing Navy) 
Military Preparedness 7 (Requires: Militia Act, Standing Army, Standing Navy) 
Military Preparedness 8 (Requires: Militia Act, Standing Army, Standing Navy) 
Military Preparedness 9 (Requires: Militia Act, Standing Army, Standing Navy) 
Military Preparedness 10 (Requires: Militia Act, Standing Army, Standing Navy) 

This doesn't allow the player to ever get military preparedness to a competitive level, it's only a single tick out of crisis levels, but it does allow for the early game legislation to actually make sense. Additionally, with the fact that the lingering phase is almost certain to plummet military preparedness during this part of the game anyway, a level 5 would require very great luck to maintain. 

This suggestion treats creating the Continental Army/Continental Navy as the same thing as a Standing Army/Standing Navy. 

If this is seen as perhaps too unrealistic (though I'd say currently it swings too far towards the other end of the spectrum to not allow the military legislation to help at all) then it could instead be limited to only MilPrep 4 with Continental Army and Navy, keeping the player in a Military Crisis no matter what until the Constitution has been adopted. 

Tagging @vcczar, but he’d probably tell you to put it in the feedback thread.

Also, as I read it it is not possible to pass level 2 military prep until the era of federalism, as militia act doesn’t come into play until then.

  • Thanks 1
Link to comment
Share on other sites

27 minutes ago, Cal said:

The Continental Congress of the British Colonies, 1772

The Delegates of the Colony of Connecticut
Governor: @Cal Benedict Arnold.
Seat 1: RedConCPU Eliphalet Dyer. No gain. 
Seat 2: RedConCPU Matthew Griswold. No gain. 
Seat 3: RedConCPU Jonathan Trumbell Sr. No gain. 

The Delegates of the Colony of Delaware
Governor: @Cal George Read.
Seat 1: RedLibCPU Thomas Collins. No gain. 
Seat 2: RedModCPU Caesar Rodney. No gain. 

The Delegates of the Colony of Georgia
Governor: RedProgCPU Lyman Hall.
Seat 1: RedProgCPU James Armstrong. No gain. 
Seat 2: RedLibCPU Archibald Bulloch. No gain. 

The Delegates of the Colony of Massachusetts
Governor: RedModCPU Richard Adams Jr.
Seat 1: RedModCPU John Adams. No gain. 
Seat 2: RedModCPU Nathaniel Gorham. No gain. 
Seat 3: @Cal Francis Dana. No gain. 

Seat 4:  @Rezi James Warren. No gain. 

The Delegates of the Colony of Maryland
Governor: @Rezi Daniel Hiester.
Seat 1: BlooLibCPU  William Smith. No gain. 
Seat 2: RedProgCPU  Daniel of St. Thomas Jenifer. +1 Legislative! (2 --> 3)
Seat 3: BlooModCPU  John Hanson. No gain. 
Seat 4: BlooModCPU Thomas Stone. No gain. 

The Delegates of the Colony of North Carolina
Governor: RedLibCPU Samuel Johnston. 
Seat 1: RedLibCPU William Hooper. No gain. 
Seat 2: RedLibCPU Joseph Hewes. No gain. 

Seat 3: BlooConCPU Richard Caswell. No gain. 

The Delegates of the Colony of New Hampshire
Governor: RedConCPU John Sullivan. 
Seat 1: RedModCPU William Whipple. +1 Legislative! (2 --> 3)
Seat 2: RedLibCPU Matthew Thornton. No gain. 

The Delegates of the Colony of New Jersey
Governor: RedModCPU Richard Stockton. 
Seat 1: RedModCPU William Livingston. No gain. 
Seat 2: RedConCPU John Witherspoon. +1 Legislative! (2 --> 3)
Seat 3: RedProgCPU Abraham Clark. No gain. 

The Delegates of the Colony of New York
Governor: @Cal James Duane. 
Seat 1: @Rezi Thomas Paine. No gain. 
Seat 2: RedModCPU Richard Morris. No gain. 
Seat 3: RedConCPU Lewis Morris. No gain. 

The Delegates of the Colony of Pennsylvania (Pending Rezi's approval)
Governor: BlooConCPU John Dickinson. 
Seat 1: BlooConCPU Samuel Maclay. +1 Legislative! (2 --> 3)
Seat 2: BlooConCPU Career Track William Maclay. 
No gain. 
Seat 3: BlooLibCPU William Montgomery. No gain. 
Seat 4: @Rezi John Smilie. No gain. 

The Delegates of the Colony of Rhode Island
Governor: @Rezi Arthur Fenner.
Seat 1:  @Rezi Joseph Stanton Jr. No gain. 
Seat 2: BlooLibCPU John Collins. +1 Legislative! (1 --> 2)

The Delegates of the Colony of South Carolina
Governor: @Cal William Moultrie.
Seat 1: RedConCPU Rawlins Lowndes. No gain. 
Seat 2: BlooLibCPU Christopher Gadsden. No gain. 
Seat 3: BlooLibCPU Benjamin Guerard. +1 Legislative! (1 --> 2)

The Delegates of the Colony of Virginia
Governor: RedProgCPU George Wythe
Seat 1: RedProgCPU Arthur Lee. No gain. 
Seat 2: RedProgCPU Daniel Morgan. No gain. 
Seat 3: RedLibCPU Abner Nash. No gain. 

Seat 4: BlooLibCPU Thomas Barbour. No gain. 

RedModCPU and RedConCPU are both tied for 6 delegates. RedModCPU wins the tiebreaker because it has the lower score, and thus chooses the next President of the Continental Congress. 

RedModCPU chooses RedModCPU John Adams! John Adams, now our 2nd President of the Continental Congress, gains Leadership and loses Obscure. 
+50 points to RedModCPU.

  • Like 2
Link to comment
Share on other sites

Just now, Cal said:

RedModCPU and RedConCPU are both tied for 6 delegates. RedModCPU wins the tiebreaker because it has the lower score, and thus chooses the next President of the Continental Congress. 

RedModCPU chooses RedModCPU John Adams! John Adams, now our 2nd President of the Continental Congress, gains Leadership and loses Obscure. 
+50 points to RedModCPU.

Wait. This is supposed to come during the next Leaders Emerge phase. Whoops.

  • Haha 1
Link to comment
Share on other sites

On 8/13/2022 at 12:40 AM, Cal said:

1774 Legislative Phase

The meeting of the Second Continental Congress came to be with great excitement in the air -- the news that a Virginia militia lead by a House of Burgesses member, Henry Lee II, had defeated a professional force sent by the British to quell the colonies support for Massachusetts had set the nation ablaze. Fervor for the war picked up rapidly, outpacing the IRL slow growth of the revolutionary cause by leaps and bounds with the galvanizing victory. Further, Admiral Artemis Ward of Massachusetts had personally led merchant trade shifts to a route of a minor British fleet, giving way to the idea that the colony's revolutionary spirit would carry them to victories far beyond their capabilities. All it would take to ensure their victory would be the right support, the the Continental Congress, led by Benjamin Lincoln of Massachusetts, was more than willing. 

Only 6 delegates would ultimately propose, those being...

@Cal Samuel Huntington. Create a Standing Army. (AUTOMATIC). (I'm assuming the first two automatic proposals go to the first two proposers)
@Rezi Samuel Adams. Create a Continental Navy. (AUTOMATIC). 
BlooModCPU Richard Henry Lee. Lee's Resolution. (Only one eligible, and it must be proposed anyway!)
@Cal Jonathan Trumbell Jr. (2x). Send Official Proclamation Encouraging Foreign Soldiers to Join the Cause of Independence. Create Framework to punish British Loyalists. 
RedLibCPU Upton Sheredine. Seek alliance with anti-British native tribes. (Crisis and helps card).
RedModCPU Philemon Dickinson. Authorize Privateers to Fight British Navy. 

 

Heads up, I assume the reason Trumbull proposed two things is because he's efficient?  If so, we actually got rid of that efficient rule because we were burning through potential legislative proposals way too quickly.

Link to comment
Share on other sites

9 hours ago, MrPotatoTed said:

Heads up, I assume the reason Trumbull proposed two things is because he's efficient?  If so, we actually got rid of that efficient rule because we were burning through potential legislative proposals way too quickly.

Damn. I saw it on the docs and assumed.

Link to comment
Share on other sites

Only typing up the first rounds.

RED DRAFT 1776 FIRST ROUND: 
RedConCPU: Thomas Pinckney
RedLibCPU: Stephen Girard
RedModCPU: William Franklin
RedProgCPU: Luther Martin
HHCal: Joseph Habersham

BLOO DRAFT 1776 FIRST ROUND:
BlooLibCPU: James Mitchell Varnum
BlooModCPU: James Madison
BlooConCPU: Isaac Shelby
BlooTradCPU: Christopher Greenup
Rezi: James Garrard

And the draft is complete!

Link to comment
Share on other sites

1808 Rezi Career Track:

Private Sector: John Hathorn

Military Sector: Peter Gansevoort

State Exec Sector: James Garrard

State Admin Sector:  Levi Lincoln Sr

State Legis Sector: Gabriel Hiester

State Judicial Sector: None

Backroom Politics Sector:  John Smith

  • Like 1
Link to comment
Share on other sites

1776: Career Track

HHCal
Private: George Walton
Legislative: None.
Governing: Leonard Gansevoort
Administrative: Edward Rutledge
Judicial: Joseph Habersham
Military: None.
Backroom Politics: Benjamin Ogle

RedConCPU
Private: Peleg Wadsworth
Legislative: John Hoskins Stone
Governing: None.
Administrative: Alexander C Hanson Sr
Judicial: John Laurance
Military: Thomas Pinckney
Backroom Politics: James Iredell

RedModCPU
Private: Benjamin Williams
Legislative: Benjamin Goodhue
Governing: John Henry
Administrative: None.
Judicial: Jared Ingersoll
Military: John Barclay
Backroom Politics: None.

RedLibCPU
Private: Josiah Parker
Legislative: Frederick Muhlenberg
Governing: None.
Administrative: Stephen Girard
Judicial: Nicholas Biddle
Military: Henry Knox
Backroom Politics: Thomas Hartley

RedProgCPU
Private: John E Van Alen
Legislative: Samuel Tenney
Governing: None.
Administrative: Luther Martin
Judicial: Theophilus Parsons
Military: None.
Backroom Politics: Amasa Learned

------------------------------------------------------------------------------------------------

BlooTradCPU
Private: Christopher Greenup
Legislative: Philip Van Cortlandt
Governing: William Blount
Administrative: None.
Judicial: Benjamin Taliaferro
Military: Matthew Lyon
Backroom Politics: John Edwards

BlooConCPU
Private: Joseph Calhoun
Legislative: Joseph Bradley Varnum
Governing: None.
Administrative: Henry Dearborn
Judicial: William Cocke
Military: Isaac Shelby
Backroom Politics: John E Colhoun

BlooModCPU
Private: Cyrus Griffin
Legislative: James Madison
Governing: John Baptista Ashe
Administrative: None.
Judicial: William Few
Military: John Twiggs
Backroom Politics: Walter Bowie

BlooLibCPU
Private: Thomas Lynch Jr
Legislative: Philip Key
Governing: Jared Irwin
Administrative: James Linn
Judicial: Peleg Arnold
Military: James Mitchell Varnum
Backroom Politics: Daniel Smith

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...