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NFL Draft Game


vcczar

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I'm been casually working on an NFL Draft game over the last couple of years. Basically, I just work here and there on other game ideas just for a change of pace from AMPU, but I've just about finished the QBs.

Here's an example of the 1983 NFL Draft---famous for having 6 first round QBs. 

The game will likely allow you to keep historical drafts or allow the chance for the QB to be as talented as their draft value. For instance, in historical, Tom Brady will always be Tom Brady. In alternative, there's a chance Tom Brady will be Tom Brady, but he has a higher chance of playing like a 6th round draft pick, since he was a 6th round draft pick. 

Here's 1983:

  1. John Elway, historically a Hall of Famer who went to 5 SBs, winning two. Elways greatest traits are his longevity, durability, and his clutch, which means he'll squeak out wins when games are close. As a passer, he's actually more of a 2nd round talent, but as a long-serving, winning QB, he's rare--worthy of a 1st overall pick just for that. 
    1. Draft Grade: A+
    2. Longevity: A
    3. Y/A Value & Potential: C/B-
    4. Completion Value & Potential: D/B-
    5. TD Value & Potential: C/B-
    6. Avoiding INTs Value & Potential: D+/B-
    7. Avoiding Sacks Value & Potential: C-/C+
    8. Avoiding Injury: B
    9. Durability: A
    10. Passing Stamina: B
    11. Rushing Ability: C
    12. Rushing Red Zone: C
    13. Clutch: A
  2. Todd Blackledge, the only bust of this class. As you can see below, he's not even worth drafting as a backup QB. If anything, he's someone you pick up just to fill a 3rd QB slot if no one else is available. His greatest potential abilities are, at least, in avoiding sacks and avoiding interceptions, which means he'd be decent at just not turning over the ball. So, maybe serviceable as a backup with a team that mostly runs the ball. 
    1. Draft Grade: A
    2. Longevity: D
    3. Y/A Value & Potential: F/D
    4. Completion Value & Potential: F/D
    5. TD Value & Potential: D/C-
    6. Avoiding INTs Value & Potential: D+/C
    7. Avoiding Sacks Value & Potential: C/B-
    8. Avoiding Injury: C
    9. Durability: C
    10. Passing Stamina: C-
    11. Rushing Ability: D
    12. Rushing Red Zone: D
    13. Clutch: D+
  3. Jim Kelly, Hall of Famer who went to four straight SBs, losing all of them. Kelly is actually a better passer than Elway but he hasn't the longevity, mobility, or quite the clutch, although his clutch is high as well. His passing stamina isn't as high as Elway, which means Kelly will be more reliant on having a good RB than Elway. As such, Elway is better if your offense is already terrible, while Kelly is better if you already have a good RB on your roster. 
    1. Draft Grade: A
    2. Longevity: B
    3. Y/A Value & Potential: C+/B
    4. Completion Value & Potential: C+/B+
    5. TD Value & Potential: C+/A-
    6. Avoiding INTs Value & Potential: C-/B-
    7. Avoiding Sacks Value & Potential: C-/B-
    8. Avoiding Injury: B
    9. Durability: B
    10. Passing Stamina: C+
    11. Rushing Ability: D
    12. Rushing Red Zone: D
    13. Clutch: A-
  4. Tony Eason, went to one SB and get destroyed in it. Eason is more of a good backup than a starting QB. He's incredibly sack prone, so he's best on a team with a top-rate offensive line. A low longevity poses a problem, which means he's more likely than others to retire due to major injury or if he's no longer the best QB on the roster or if he remains on the Free Agent list. His clutch is actually quite good for a backup quality player. 
    1. Draft Grade: A
    2. Longevity: D
    3. Y/A Value & Potential: C-/C+
    4. Completion Value & Potential: D+/C+
    5. TD Value & Potential: D+/C
    6. Avoiding INTs Value & Potential: C-/B
    7. Avoiding Sacks Value & Potential: D-/D+
    8. Avoiding Injury: C
    9. Durability: B
    10. Passing Stamina: C 
    11. Rushing Ability: D
    12. Rushing Red Zone: D
    13. Clutch: C+
  5. Ken O'Brien, was arguably the 2nd best of this draft class for the first few years and then flamed out. He isn't terrible, but he's not quite a 1st round talent. He's be an amazing backup. His longevity and mediocre clutch abilities will disappoint anyone wanting a franchise QB.  
    1. Draft Grade: A-
    2. Longevity: C
    3. Y/A Value & Potential: C-/C+
    4. Completion Value & Potential: C/B
    5. TD Value & Potential: C-/C+
    6. Avoiding INTs Value & Potential: C+/B
    7. Avoiding Sacks Value & Potential: D/C-
    8. Avoiding Injury: C
    9. Durability: B
    10. Passing Stamina: C+
    11. Rushing Ability: D
    12. Rushing Red Zone: D
    13. Clutch: C-
  6. Dan Marino, Hall of Famer who lost the only SB he went to, but he established many passing records. Marino might not have the clutch of Elway or Kelly, and he may run as fast as a brick, but I'd take Marino. The guy has A+ passing stamina, meaning he doesn't need a running game. He potentially is an A+ in avoiding sacks, and has A or A- potential in TD and YA, which means he's going to rack up a lot of points personally. He's also going to last a logn time. He really hasn't any weaknesses as a passer. His weaknesses are in mobility and his clutch isn't as high as someone with his passing talent. This means Marino needs go into the 4th quarter with a big lead if he's facing someone like Elway. 
    1. Draft Grade: A-
    2. Longevity: A
    3. Y/A Value & Potential: B-/A-
    4. Completion Value & Potential: C/B+
    5. TD Value & Potential: B-/A
    6. Avoiding INTs Value & Potential: C/B+
    7. Avoiding Sacks Value & Potential: B+/A+
    8. Avoiding Injury: B
    9. Durability: A
    10. Passing Stamina: A+
    11. Rushing Ability: F
    12. Rushing Red Zone: D
    13. Clutch: B-
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