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vcczar

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5 hours ago, themiddlepolitical said:

Suggestion: On top of an in depth in game archive to show all previous and current politicans, eletcion results, administrations, etc. an end of era summary (Points scored, election results chart, etc) would be really nice. 

Also not to mention in the archive former SCOTUS case results, who voted on what, Law passage results, wars, Events etc. 

For text simulation an absolute KEY is history tracking.

That is something that makes FootballGM So enjoyable, an otherwise very simple game. 

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Agreed,   Sports games like you mentioned, I often find myself checking current players against all time greats or record holders.      
I think it would be nice to have something like you all do In the play test at the end of a decade or era and list out some top 10’s (or more in a historic ranking) - top overall, but also drill down to top governors, congress, generals, etc.     rank for that time period and also all of history.

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I'm now up to the year 1803 in Scripted Events, using the historical dates. 

  • French Revolution can now end with the restoration of the Bourbon Dynasty. 
  • Another thing I've been doing is adding a section below the descriptions in brackets that gives some of the history of what actually happened. It's generally only a sentence to fill in a detail. For instance, in a game, Hamilton and Burr might be dead before the Bank of Manhattan is created. Therefore, the event gives the details without the names. In brackets, I might say, "[Historically, Burr created the bank to break the banking monopoly held by Hamilton in Manhattan.]" or something like that. 

One thing I should do, just to balance things out a bit is have more events that score points for Traditionalists, LW Populists, and RW Populists. This will probably be something I do much later, however. 

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3 minutes ago, MrPotatoTed said:

I'm pretty sure there already was one, just flagging in case it's duplicated now.

There's two that can pull the US into the Napoleonic War, but I've converted one of these for a land invasion by Napoleon himself. There's also the possibility of Napoleon invading if he is rescued from Saint Helena. 

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Added an event for if Bribe Napoleon to Pressure Spain to Sell Florida occurs. In the new event, it is possible that a leak of this bribe occurs and damages the incumbent. This is similar to the event I created that does the same if a bribe is given to Talleyrand to avoid the Quasi-War.

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Just to give you an idea of how long its taking to do this update, I'm on scripted event 117 of 1,641. It's taking about all my free time to get 50 of them done. I'll have to do Legis Props and Actions after this. 

I'm hoping to figure out a way to delegate this once we get the KS funds and I can figure out the payment per project. What will be difficult is that I can't fathom anyone else being able to go through these events even 10% as fast as I am. What's most likely going to happen is that I'll have to do this, and delegate other things. I might be able to school one or two people that have a lot of time. I would require 50 of these to be done a day at a minimum to get payment. 

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1 minute ago, Patine said:

Is there any similar situation for the Council of Seven Fires?

Not as yet. I'll add it if there's demand. The "Indian Sovereignty" is basically a blanket policy to accept tribal lands as sovereign. So it would be included. It basically blocks out Westward expansion so long as it is recognized. 

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The US-Canada Treaty (historic 1818 Treaty now can lead to war against the UK. If the treaty is not signed, then OR, WA, ID, MN, and ND all become disputed territory and there's a 25% chance of war with the victor gaining rights to these lands.  

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So the parties can now evolve into Green, Libertarian, Populist, Socialist, Communist, Fascist, Progressive, Dixiecrat, etc. parties. The president has to have a lot of requirements to convert the party and it's still only a 10% chance. However, if it does, there is a massive ideology shift and trait gains to make the party become that party, but it also results in a lot of people flipping away from the party. These aren't really party changes anyone wants for winning the game, but they are interesting what ifs. 

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11 minutes ago, Patine said:

That percentage should be adjustable by the economic situation, political and social stability, and excuses for extreme policy from external threats (real, imagined, or exaggerated) to be be directed domestically, at that given time, on top of just standing ideological shifts. Basically, catalyst conditions to manufacture sudden such shifts.

Yeah, I might add other conditions later on. I sort of have to pace how I evolve the game so I don't get bogged down in one area for too long. 

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23 minutes ago, vcczar said:

So the parties can now evolve into Green, Libertarian, Populist, Socialist, Communist, Fascist, Progressive, Dixiecrat, etc. parties. The president has to have a lot of requirements to convert the party and it's still only a 10% chance. However, if it does, there is a massive ideology shift and trait gains to make the party become that party, but it also results in a lot of people flipping away from the party. These aren't really party changes anyone wants for winning the game, but they are interesting what ifs. 

People love this btw. I imagine a scenario where a Populist Party forms and then an almost Democratic-Republican coalition forms against them (Party flips) 

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