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Largo833

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Everything posted by Largo833

  1. Going strictly by names, as a Minnesotan I feel like I'm obligated to go with St. Paul's.
  2. Though if Hiester does choose to leave after just one term despite the election boosts he's received, he might be the first US President to actually be popular when they retire! It would be pretty fitting for this playthrough if Hiester was remembered as our most beloved President.
  3. No idea about the defaults, but it looks like in this timeline a 2/3 requirement was decided on at the Constitutional Convention, unless there was a rule change that affected it-
  4. Also, it looks like New Jersey had equal voting rights for landed men and women until 1807. It very much wasn't the norm, but it's not as though women voting was completely unthinkable in 1804.
  5. Should single term limits for Presidents be on the list as well?
  6. If Hiester had died, I'm just imagining that the way it'd play out is that Hiester finishes the inauguration, walks into the White House (or whatever its equivalent is in this timeline), sits down at his desk and, with his ultimate lifelong goal finally achieved, closes his eyes, turns into mist, and floats away.
  7. If I remember right, no Napoleonic wars means Spain currently owns Louisiana, and so the Louisiana Purchase could still happen through a random event with Spain as the seller.
  8. Automatic treaty proposals seems like the simplest option, though there were a couple things I wanted to chime in on- -To use the scenario currently playing out in the playtest, if Butler is replaced by a blue president and the blue president signs the "defeat" treaty, is blue going to suffer all of the penalties despite basically the entire war taking place during Butler's term? I could understand that happening if the blue president chose not to sign and prolonged the war, but it seems weird if the red team can deflect the penalty by just waiting out the term and leaving blue with the brunt of the consequences. -Like you mention in the OP, part of the issue seems to be that once things like domestic stability and party preference reach their worst level possible, the incumbent has nothing to lose by doing things that would have driven it down even further, which doesn't make a lot of in-universe sense- if the nation were in "open rebellion" at 1 domestic stability, the last thing any politician would be thinking is "Well, at least it can't possibly get any worse!". Just to spitball some ideas, maybe there could be some sort of penalties added for when a score would drop but is already at the minimum, like it starts causing other scores to drop? Or maybe things that could cause a game over have a chance of shortening the timer- for instance, if domestic stability is at 1 and would drop, there's a 50% (or some other percentage) chance that the amount of time before a game over drops from 8 years to 6? Not sure how feasible this is or what the best specific solution is, but it feels like the treaty controversy is partly just a symptom of this issue and that it's likely to cause similar problems with other aspects of the game, so I figured I'd give my thoughts and see what everyone else thinks.
  9. Darn, if only there had been some way to remove one of CE's judges and prevent him from forcing nullification through 😝.
  10. Ha! That’s what you get for turning to a life of crime! Crime doesn’t pay, kids! (But yeah, I’d be fine with the villains getting a boost.)
  11. Thanks for the response! So just to make sure I understand correctly- if I choose to double roll an action, do I then take just four actions? And is there a limit to how many rolls I assign to an action- for instance, if I tried something that I desperately wanted to work, could I take just one action and assign all five rolls to it? And regarding good vs bad cops, my assumption was that if my request was approved, there would still be dirty cops in the NYPD, but that they’d a more generic, faceless aspect, possibly accounted for in things like the corruption score. I just saw that the objectives for the faction seemed to portray it as strongly good-aligned, so I’m not sure how that’d work if I’m simultaneously playing corrupt police members as well. I hope that makes sense, and just let me know if there’s any issues and I’ll try to adapt!
  12. So with some talk of possible impeachment of President Butler being brought up, it has me wondering- given that this turn ends with a presidential election, is there functionally any difference between impeaching Butler and defeating him in the upcoming election? Given how the turns have worked, I'd expect the impeachment to take effect after the legislative phase is done, so would impeaching him actually have any mechanical impact on the game?
  13. I'm thinking about trying this out as the NYPD, but just wanted to ask a couple of questions first- -I'm not super familiar with the Marvel universe, and taking a quick look at the named characters in the NYPD, I saw that some are corrupt, and some become heroes or villains. It would be tricky for me to keep track of everything, so would there be any issue with assuming that if I use any of the named characters, all of them are honest, mundane cops? -Could I get a quick rundown of the game mechanics? I get that it's mostly freeform, but looking at the other RPs I see that there are dice rolls and ways to get multiple rolls for the same action, so I was just hoping someone could give me a summary of how this all works before I try jumping in. Thanks!
  14. So James Madison is looking like a strong contender to be the 4th US president, and Benedict Arnold’s position as advisor to President Butler might cause him to be remembered as a traitor. I think the timelines are converging!
  15. On the other hand, if everything goes horribly wrong but manages to barely avoid a game over, I’m hoping it forms a national tradition of presidents never running for re-election and always stopping at one term due to how disastrous the first ever second presidential term was 😆.
  16. I can see things getting brutal (well, even more brutal) if there end up being so many battles per turn that the game declares that all generals are occupied and all remaining battles are automatically lost.
  17. I’ll note that it would be quite funny if Cal’s faction goes down in history for having both the father and the murderer of our nation. Also, the war situation has me wondering- is there any sort of military penalty to fighting multiple wars at once to simulate the country’s forces being spread too thin?
  18. “Aha! There’s no way Britain will be able to come to Portugal’s aid when they’re too busy waging war against us for other reasons!”
  19. This discussion is making me curious- what are the options for getting a character their first command point? Obviously some career paths can grant it and I know that being named faction leader gives them a chance of gaining command, and what other opportunities are there to obtain it? I imagine that it's deliberately not easy since you probably don't want the game to get overloaded with presidential candidates, but I'm just wondering what options are available if someone wants to pull a "President Benedict Arnold" and go out of their way to raise a specific character to the presidency.
  20. President Benedict Arnold was already a crazy flip of the real life timeline, but I find it especially amusing that IRL, 1800 was the first time an incumbent president was defeated, while in this playthrough, it's the first time an incumbent president was re-elected. Also, I can't tell you all how happy I am that "Benedictators" is catching on 😆.
  21. I just recently started following this playthrough, and I have created an account for the sole purpose of noting that the Blue party supporters should definitely call the Red party members “Benedictators”.
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